The female
assassin rushed with her Guild Wars 2 gold and skills first. Did she want to be
killed? Maybe she also had the continuous Shadow Pattern. Salon could not wait
to shoot the Glass Arrow. It hit the female assassin. It wasn’t neither blocked
nor blinded. It was great! Salon could hardly believe it. Other mates also found
this situation. So they all followed Salon’s arrow to attack that female
assassin.
The female
assassin was not nervous. She looked at her blood bar. As if she wanted to be
killed. But just when she nearly lost half of her blood, she sent out the green
light.
The green
light must be a skill. No wonder she did not care about the blood and cheap Guild Wars 2 gold she
lost.
It was the
Balance of Grenth which was an elite skill. Its profession was necromancer; its
type was non-attribute; and its attribute was mantra. If the goal enemy had
higher life value than you, you would get the half of the difference value of
your life values (no more than your biggest life value). Simultaneously this
goal would lose the commensurable life value. This skill consumed 10 points of
energy. Its casting time was 0.25; and its cooling time was 10.
This was
the non-attribute elite skill of necromancer. In fact this skill was very
creepy. The Balance of Grenth made both parties have the same blood. In a sense,
this was a skill for sucking blood.
But it was
not easy to use this Balance of Grenth. The goal must have more blood than you.
Now everyone knew why the female enemy lost much blood on purpose; she also did
not buy Guild Wars 2
gold just now. She moved when she was going to die.
Salon was
scared. He lost half of his blood. So finally he was killed by the female enemy.
Of course Salon’s mates would not let the female enemy escape.
The woman
only had half blood. She also lost much Guild Wars 2 gold. So it should
be easy to kill her.
It was the
False Surrender. Its profession was assassin; its type was shadow sorcery; and
its attribute was gain sorcery. This skill could last for 4 to 10 seconds. Your
physical strength would be added 7 points. Your defense would be added 80
points. This gain sorcery would disappear after you hit the goal or used this
skill. It consumed 5 points of energy. Its casting time was 0.25; the cooling
time was 25.
source:http://www.ugw2gold.net/news_view/1147.html
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