Thursday, June 27, 2013

The Blood from the Enemy in Guild Wars 2

The female assassin rushed with her Guild Wars 2 gold and skills first. Did she want to be killed? Maybe she also had the continuous Shadow Pattern. Salon could not wait to shoot the Glass Arrow. It hit the female assassin. It wasn’t neither blocked nor blinded. It was great! Salon could hardly believe it. Other mates also found this situation. So they all followed Salon’s arrow to attack that female assassin.
The female assassin was not nervous. She looked at her blood bar. As if she wanted to be killed. But just when she nearly lost half of her blood, she sent out the green light.

The green light must be a skill. No wonder she did not care about the blood and cheap Guild Wars 2 gold she lost.
It was the Balance of Grenth which was an elite skill. Its profession was necromancer; its type was non-attribute; and its attribute was mantra. If the goal enemy had higher life value than you, you would get the half of the difference value of your life values (no more than your biggest life value). Simultaneously this goal would lose the commensurable life value. This skill consumed 10 points of energy. Its casting time was 0.25; and its cooling time was 10.

This was the non-attribute elite skill of necromancer. In fact this skill was very creepy. The Balance of Grenth made both parties have the same blood. In a sense, this was a skill for sucking blood.
But it was not easy to use this Balance of Grenth. The goal must have more blood than you. Now everyone knew why the female enemy lost much blood on purpose; she also did not buy Guild Wars 2 gold just now. She moved when she was going to die.
Salon was scared. He lost half of his blood. So finally he was killed by the female enemy. Of course Salon’s mates would not let the female enemy escape.

The woman only had half blood. She also lost much Guild Wars 2 gold. So it should be easy to kill her.
It was the False Surrender. Its profession was assassin; its type was shadow sorcery; and its attribute was gain sorcery. This skill could last for 4 to 10 seconds. Your physical strength would be added 7 points. Your defense would be added 80 points. This gain sorcery would disappear after you hit the goal or used this skill. It consumed 5 points of energy. Its casting time was 0.25; the cooling time was 25.


source:http://www.ugw2gold.net/news_view/1147.html

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